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Full Version: BRUTAL HEXEN RPG (ZDL Edition) v8.0
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There were only two verisons -1.0, 1.1 (https://github.com/Lewisk3/UltimateClass...p/releases), and v1.0 works without issues, but is very basic (more of proof of concept).
Checked order change for v1.1 - it didn't help.
Hello Antkh and thanks for the reply.

Thanks for the info and link to the mod, I'll check this out for the changes made for v1.1 hopefully figure out the issue.

Thanks again.
Greetings, just an update here.

Fixed the NEW HUD for Brutal Hexen fully scalable and works in 32:9!

Brutal Hexen NEW 32:9 HUD https://i.imgur.com/pRdFZJs.jpg

This is for the next main update, will be released very soon.
Awesome stuff, just please make sure we can choose to keep HUD in the center 16:9 area on 32:9 in both formats like we can now.

I can't see UI elements on either edge of my 49 inch monitor.
Greetings and hope you are good.

Seems that the engines HUD coordinates start from the corners of the display, thats how I have all HUD elements in perfect aspect ratio now and fully scalable, the issue is right now on v7.5 the HUD is fixed and not scalable, which results in a stretched HUD at 21:9 or 32:9.

I dont own a 21:9 or 32:9 display I can only emulate the resolution so maybe it does work but my display wont reposition the HUD correctly to 16:9 on 32:9 displays?

Have you tested any other ID1 mods that have 16:9 full scalable HUD on 32:9 aspect ratio? Maybe theres a way to allocate the HUD from the center top/lower part of the display to assign the HUD elements?

Thanks for visiting NZDOOM.
(09-06-2025, 06:59 PM)ZDL_800 Wrote: [ -> ]Greetings, just an update here.

Fixed the NEW HUD for Brutal Hexen fully scalable and works in 32:9!

Brutal Hexen NEW 32:9 HUD https://i.imgur.com/pRdFZJs.jpg

This is for the next main update, will be released very soon.

Hi, sounds great! Perhaps it's time to give Hexen yet another playthrough once the next update comes out. Is there any significant other new features/changes?

May I ask how can you keep motivated to keep working on same project for so long? It's been like 3 years since previous update.
Greetings and hope you are good.

Yes indeed significant changes and new features, also a new enemy expansion, ties to Dark Ages lore, theres some sprites a few pages back, just working on the Ai upscale at the moment which is taking a long time. I fixed the XP issue with the new framework which was a nightmare but hopefully have the update out very soon.

I have no idea how to keep motivated on a project. Just always have fun I guess, any problems, just think of it as a puzzle, it will be solved. To also hopefully bring some fun to anyone who wants to experience some Brutal Hexen.

Thanks for visiting NZDOOM.
That's good to hear. From Brutal Hexen 7.5 I remember one potential bug: when I was playing it last time around minibossĀ Zedek (and possibly Menelkir and Traductus) had insane amounts of hp (like 10000), and with their basically one-shot-kill attacks were nearly impossible to beatĀ  Angry . I was using some console command to check their run-time stats... Could you fix it too to be something more reasonable?

Regards, L
Hello and thanks for the reply.

Did you select the Chaotic difficulty or something? I think you may have selected a COOP difficulty mode. I was working on the some new boss attacks, light, medium and charge animation for heavy attack, I wont write no spoilers heres but you can defeat the bosses in v7.5 no issue.

Thanks.
Can't wait for the new update to drop, sounds awesome! Looking forward to testing the new 32:9 HUD as well.

One side note/question, I haven't played Brutal Hexen in depth (Really past the first main Hub world at least) since version ~4.x extensively, and have only played 7.5 for a few hours here and there on each character.

One character I was really struggling to enjoy was the mage though ---as it seems each of the starter weapon options he has basically has way too far of spread to really have any form of useful accuracy.

Does this change as the mage levels up at all? I recall the mage in the older version version had a wand similar to the base Hexen, basically in that it was low damage, low rate of fire, but high accuracy and high range. With the mages current default weapon options he just seems hard to play, because since the wand spread is so high, you have to stay close to enemies, but the mage has slow movement and low health, so that just doesn't seem that viable even on the easier difficulties, especially when comparing him to the Cleric or Fighter.

Any thoughts on the Mage balance, or having at least one of his starter weapon options be more of the low damage/low rate of fire but high range/accuracy types of gameplay?