05-25-2024, 02:41 PM
Thanks for the reply.
I have been working on the new HUD and its done but there's an issue, it works in widescreen and scaled correctly but in ultra widescreen the HUD is not scaled correctly, I figured it out last night but now requires a whole new framework, what a nightmare. I don't own an ultra widescreen monitor but I can emulate the resolution to test.
So I guess you don't like the fullscreen HUD11 either? I have fixed the missing elements on HUD11 so instead of upscaling the sprites I'll work on the new HUD instead. The default HUD when you start Brutal Hexen is HUD10 so press the '+' key to shift from normal to fullscreen HUD modes.
I'll post back ASAP with some screenshots of the new HUD, I would like some feedback from you.
Thanks again.
I have been working on the new HUD and its done but there's an issue, it works in widescreen and scaled correctly but in ultra widescreen the HUD is not scaled correctly, I figured it out last night but now requires a whole new framework, what a nightmare. I don't own an ultra widescreen monitor but I can emulate the resolution to test.
So I guess you don't like the fullscreen HUD11 either? I have fixed the missing elements on HUD11 so instead of upscaling the sprites I'll work on the new HUD instead. The default HUD when you start Brutal Hexen is HUD10 so press the '+' key to shift from normal to fullscreen HUD modes.
I'll post back ASAP with some screenshots of the new HUD, I would like some feedback from you.
Thanks again.

