Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 275
» Latest member: TonyH123
» Forum threads: 18
» Forum posts: 237

Full Statistics

Online Users
There are currently 27 online users.
» 0 Member(s) | 27 Guest(s)

Latest Threads
BRUTAL HEXEN RPG (ZDL Edi...
Forum: Gameplay Mods
Last Post: ZDL_800
01-23-2022, 04:30 PM
» Replies: 183
» Views: 76,681
BRUTAL HEXEN RPG - Starte...
Forum: Tutorials
Last Post: ZDL_800
01-12-2022, 01:40 PM
» Replies: 0
» Views: 117
HeXen Level Development
Forum: Levels
Last Post: ZDL_800
11-23-2021, 10:57 PM
» Replies: 2
» Views: 2,227
ZDL Scripting Development...
Forum: Scripting
Last Post: ZDL_800
11-19-2021, 06:31 PM
» Replies: 1
» Views: 1,674
BRUTAL HERETIC RPG (ZDL E...
Forum: Gameplay Mods
Last Post: ZDL_800
11-16-2021, 07:25 PM
» Replies: 22
» Views: 13,516
Call of Duty World at War...
Forum: TCs, Full Games, and Other Projects
Last Post: ZDL_800
10-16-2021, 06:08 AM
» Replies: 3
» Views: 2,078
ALIENS ACM 2121 (ZDL Edit...
Forum: TCs, Full Games, and Other Projects
Last Post: ZDL_800
05-15-2021, 05:54 PM
» Replies: 7
» Views: 6,323
ANCIENT ALIENS OST (ZDL E...
Forum: Graphic & Audio Patches
Last Post: ZDL_800
05-15-2021, 05:31 PM
» Replies: 0
» Views: 1,173
How to create ID1 Tech En...
Forum: Tutorials
Last Post: ZDL_800
03-30-2021, 01:30 PM
» Replies: 0
» Views: 1,219
ID1 Tech Engine - Visual ...
Forum: Assets
Last Post: ZDL_800
03-30-2021, 01:14 PM
» Replies: 0
» Views: 1,107

 
  BRUTAL HEXEN RPG - Starter Guide
Posted by: ZDL_800 - 01-12-2022, 01:40 PM - Forum: Tutorials - No Replies

[Image: AoiUrw1.png]
[Image: jyfT8U4.png]


Brutal Hexen Starter Guide...


Greetings...This is the Brutal Hexen Starter Guide. First Time players are highly recommended to start with the Mature difficulty setting.


Character Select Screen

Choose between three of the characters, Baratus the Fighter, Parias the Cleric and Daedolon the Mage, all have specific attributes and abilities which can be upgraded, to begin compare the stats table.

SPEED = Value range of overall movement speed.
ARMOR = Starting range of armor protection allocated.
MAGIC = Level 1 specialized arcane type damage values.
STRENGTH = Level 1 close range melee attack damage values. 


Weapon Select Screen

Each of the three characters have their own exclusive set of weapons with unique abilities, choose a weapon of choice to begin, use the cursor to select the weapon. The weapon descriptions will describe the attributes and abilities to begin the journey. You may discover more powerful weapons as you traverse through the world of Hexen.


Movement/Action System

W,A,S,D = Standard Forward, Back, Strafe Left/Right movement, each character has a specific speed range value which you can compare on the main character select screen.

SHIFT = Standard Sprint, ties with the range speed of the character. To preform press W+SHIFT to sprint forward.

SPACE = Standard Use function, to open doors or activate switches or puzzle items in the world.

X = Standard Jump, use to jump vertically, can be used as a sprint jump with W+SHIFT, then X to leap forward.

LMB = Standard Attack, engage the equipped weapon attack method. This will have a wide range of attributes and abilities depending on the selected weapon. Also used to activate XP allocated attacks.

RMB = Standard Block, directional blocking applies to the area of the shield. Head is exposed while blocking so aim the shield up to prevent injury. Throughout the journey you may discover more weapons and on those, RMB might be used as a unique attack.

Q = Standard Close Range Melee, directional attack to knock off balance, you can press the key at any time to preform the action. Each character has their own fighting stance.

E = Standard Throw Flechette, each character uses the flechette with custom traits and unique specialized damage types, Fighter specializes in explosive and implements a hold 'E' ability for increased throw range. Cleric specializes in poison and implements lasting area of effect damage. Mage specializes in arcane and implements no self damage and causes a 360 degree knockback.

F = Standard Firetorch, illuminates the surrounding area and also has a flame attack feature, to attack with the firetorch press LMB. Equipping and attacking with the firetorch will drain the oil which you will need to replenish.


XP System

The XP system is the new method of acquiring XP Stats compared to the non XP System that the original Hexen has been using since it’s release. This changes the core fundamentals on how a player progresses through the world of Hexen.

The more you traverse through the world the more elite the monsters you will encounter. Also ties to difficulty modes.

New XP allocated attacks work with Primary/LMB and Alternate/RMB keys. You can for example weapon slot 1 either press both simultaneously or charge shield (Hold Alternate/RMB) and tap the Primary/LMB key.


RPG Stat Menu

M = Stat Menu, use this panel to allocate your available XP stats. Each character has their own range of specific XP stats which is gained upon reaching the next level value, every character will have the a set amount for manual allocation. Check back on your stat menu when you level up.

Maximum Health = Increases players total health stat.
Physical Strength = Increases players melee weapon damage stat.
Arcane Mastery = Increases players arcane damage ie element projectiles / Charges
Tactical Skill = Increases players item damage ie flechette and Critical Hit damage %
Ranged Accuracy = Increases players accuracy on all projectile weapon types.
Mana Capacity = Increases players total mana stat.
Stat Upgrade Points = Use the stat points to increase a skill of your choice, use the cursor and LMB over the skill to allocate the upgrade to the stat.


Tome/Crafting Book

ENTER = Uses the inventory item, to select an item use [ or ]

You start with two books in your inventory.

Tome of Mana = Book to implement various mana based abilities, use the cursor and LMB to select the entry. Convert Mana Formula, Implements an Input/Output ratio method to convert types of mana at a specified cost/amount. Self Heal, uses Red Mana to gain health with a Mana/Health ratio.

Book of Crafting = Recipe book for crafting many items and also find new recipes ingame will be added to the Book of Crafting. Use the cursor and LMB over the ingredient, adding to the chart to craft, you can check the various recipes for the table of contents.

Use [ or ] to select and ENTER to use the selected book.


Golem companion

You can summon a Golem companion which you can heal with mana.
R = Summon Golem, uses 100 Red Mana, the Golem will also upgrade as you gain more XP.
SPACE = Heal Golem, uses Red Mana to replenish health to the Golem, only active in close proximity.
R = Warp Golem, Once you summon the Golem, this will teleport it to your location.


Combos

Working combos for the Fighter on command inputs.
Fire + Fire + Punch + Block goes straight to double shield bash.
Make sure to time it correctly, patience is a virtue, you may discover more than meets the eye.

Thanks for visiting NZDOOM.

Print this item

  ANCIENT ALIENS OST (ZDL Edition) V1
Posted by: ZDL_800 - 05-15-2021, 05:31 PM - Forum: Graphic & Audio Patches - No Replies

[Image: AoiUrw1.png]
[Image: el6mAp3.png]


It's...Aliens.


This is the Ancient Aliens OST which replaces the original music to White Bat's AlienWave tracks.


Latest Update May 15, 2021


[Image: p1uoQxk.png]

[Image: zSAuvL7.png]


Download and play for an amazing experience of Sci-Fi action. The recommended mod is Project Complexity. Leave feedback please! Good feedback = progress.

Credits...


Music:
ZDL - Implemented OST


DOWNLOAD

ANCIENT ALIENS OST - Ancient Aliens OST

If you like our work, please consider supporting us on Patreon.

[Image: PGhAEjU.png]

Print this item

  Call of Duty World at War - Zombies (ZDL Edition) v0.9
Posted by: ZDL_800 - 03-30-2021, 03:55 PM - Forum: TCs, Full Games, and Other Projects - Replies (3)

[Image: AoiUrw1.png]
[Image: 1DUkLQB.png]


Prepare for duty soldier...


This is the continuation of Intellect's Call of Duty World at War Zombies mod. Well, after been seemingly abandoned for a few years, we have continued the Call of Duty Zombies mod where Intellect has left off..


Latest Update Oct 16, 2021.


[Image: 9JlpsM9.png]

[Image: g0UDSeQ.png]

[Image: f4bS7Nx.png]

[Image: U0zyK9g.png]


Download and play for an amazing experience of zombie action horror. Leave feedback please! Good feedback = progress.

Credits...


Sprites:
Intellect - World at War Zombies
JoeyTD / SGT.Shivers / Captain J / Mr Enchanter- Spriteworks
Hazebandicoot / Fabbysk / IMX / Abbvm - Textures
ZDL - Coop characters, Optimized Sprites

Sounds:
Intellect - World at War Zombies
Firefox - Ambience
Treyarch - Cinema sounds

Misc. Graphics:
Intellect - World at War Zombies
Shadow99280 / TankDempsey / Angel_Neko_X - Map Pack
Treyarch - Sprites and textures

Code:
Intellect - World at War Zombies
WhiteAce - Project Lead
Hexadoken / The Cubasy - Special Thanks
ZDL - Fixed Coop player spawn, Updated COOP implementation, Optimized and error fixing


[Image: BonaPqP.png] Coop Online
At the current moment the mod works correctly in Coop Online mode, its highly recommended to add 'ResurrectUpdate' to the mod order.

[Image: rWvy7gB.png] VR Edition
Stand by. For more information regarding other VR Editions please head over to the ZDL Projects Patreon page.

[Image: l9GNPvr.png] Work In Progress
Upgrading maps, if you encounter any bugs please reply here.



DOWNLOAD

Call of Duty Zombies - CALL OF DUTY ZOMBIES v0.9.2

If you like our work, please consider supporting us on Patreon.

[Image: PGhAEjU.png]

Print this item

  How to create ID1 Tech Engine - Monsters
Posted by: ZDL_800 - 03-30-2021, 01:30 PM - Forum: Tutorials - No Replies

Here is the tutorial on how to create ID1 Tech Engine monsters, this will be updated in due course.

You require...

  •  WAD file ie DOOM/DOOM2.WAD 
          Available on Steam.com / GOG.com

  • Image Editor
         Paint.net / Photoshop (Links in the video tutorial)

  • Editor ie Slade3
         Here is the link to the Slade3 editor.
         SLADE - Downloads (mancubus.net)


Here is the tutorial video with getting started with monster creation.


Any questions or issues please post a comment and always have fun.

Print this item

  ID1 Tech Engine - Visual Language
Posted by: ZDL_800 - 03-30-2021, 01:14 PM - Forum: Assets - No Replies

Here is the tutorial on ID1 Tech Engine visual language, this will be updated in due course.

You require...

  •  WAD file ie DOOM/DOOM2.WAD 
          Available on Steam.com / GOG.com

  • Source port ie Chocolate or xzdoom ports
         Chocolate is a more traditional port and xzdoom is a more modern port (Links in the video tutorial)

  • Map Editor
         Here is the link to the Map editor.
         Builder 2.3 Editor - Downloads (drdteam.org)

  • Editor ie Slade3
         Here is the link to the Slade3 editor.
         SLADE - Downloads (mancubus.net)


Here is the tutorial video with getting started with ID1 Tech Engine visual language.


Any questions or issues please post a comment and always have fun.

Print this item

  ID1 Tech Engine - Editing Basics
Posted by: ZDL_800 - 03-30-2021, 12:47 PM - Forum: Tutorials - No Replies

Here is the tutorial on ID1 Tech Engine basics, this will be updated in due course.

You require...

  •  WAD file ie DOOM/DOOM2.WAD 
          Available on Steam.com / GOG.com

  • Source port ie Chocolate or xzdoom ports
         Chocolate is a more traditional port and xzdoom is a more modern port (Links in the video tutorial)

  • Map Editor
         Here is the link to the Map editor.
         Builder 2.3 Editor - Downloads (drdteam.org)

  • Editor ie Slade3
         Here is the link to the Slade3 editor.
         SLADE - Downloads (mancubus.net)


Here is the tutorial video with getting started with ID1 Tech Engine.


Any questions or issues please post a comment and always have fun.

Print this item

  ZDL Mapping Development
Posted by: ZDL_800 - 03-30-2021, 12:29 PM - Forum: Mapping - No Replies

This will be updated in due course regarding the Brutal Hexen MegaWAD updates.

  • Import custom bosses that hold keys
  • Import more custom objects in random hidden places
  • Implement coop weather effects
  • Upgrade the fog shader
  • Darken crypt areas for more use of the fire torch

Print this item

  How to create ID1 Tech Engine - Weapons
Posted by: ZDL_800 - 03-30-2021, 12:21 PM - Forum: Tutorials - No Replies

Here is the tutorial on how to create ID1 Tech Engine weapons, this will be updated in due course.

You require...

  •  WAD file ie DOOM/DOOM2.WAD 
          Available on Steam.com / GOG.com

  • Image Editor
         Paint.net / Photoshop (Links in the video tutorial)

  • Editor ie Slade3
         Here is the link to the Slade3 editor.
         SLADE - Downloads (mancubus.net)


Here is the tutorial video with getting started with weapon creation.



Any questions or issues please post a comment and always have fun.

Print this item

  How to create ID1 Tech Engine - Maps
Posted by: ZDL_800 - 03-20-2021, 06:58 AM - Forum: Tutorials - No Replies

Here is the tutorial on how to create ID1 Tech Engine maps, this will be updated in due course.

You require...

  •  WAD file ie DOOM/DOOM2.WAD 
          Available on Steam.com / GOG.com

  • Source port ie Chocolate or xzdoom ports
         Chocolate is a more traditional port and xzdoom is a more modern port (Links in the video tutorial)

  • Map Editor
         Here is the link to the Map editor.
         Builder 2.3 Editor - Downloads (drdteam.org)

  • Editor ie Slade3
         Here is the link to the Slade3 editor.
         SLADE - Downloads (mancubus.net)


Here is the tutorial video with getting started with DOOM editing.


Any questions or issues please post a comment and always have fun.

Print this item

  How to configure ID1 Tech Engine applications
Posted by: ZDL_800 - 03-06-2021, 09:07 AM - Forum: Technical Issues - No Replies

Here is the tutorial guide to configure ID Tech applications with ZDL.

Download ZDL which is a program to organize your mod order and save .zdl profiles.

ZDL

Download the Source Port which is the modern ID Tech Engine

Source Port

After extracting both ZDL and the Source Port, open up ZDL and you will be presented with this panel.

( Don't worry we are going to add the entries in the menu )

[Image: NuIZmcN.png]


Now select the ''Settings'' tab in the top left side of the window.

[Image: 3gAoNwE.png]


First lets add the Source Port to ZDL, select the ''Add'' panel in the lower left side of the window. You can name the entry what ever you wish but you need to browse and locate the Source Port directory and add gzdoom.exe.

[Image: KBfuMRx.png]


Next you need to add the .WAD files to ZDL, select the ''Add'' panel in the lower right side of the window. You can name the entry what ever you wish but you need to browse and locate the directory for the .WAD file.

[Image: Nvn9MTA.png]


Now once you have added the Source Port and .WAD files go ahead and select the ''Main'' panel in the top left side of the window.

[Image: niZWIgb.png] 

The last stage is to add the .pk3 files to the mod order, select the ''Add'' panel in the lower left side of the screen. Please make sure to organize the mods in the correct order as most mods have a specific load type. You can move an individual mod up/down the list using the arrow tabs.

[Image: Dgv1PBU.png]

Now once you have the mod order in place, make sure to check for any custom config/ini and paste into the source port directory, Extra Command Line Arguments use the allocated name or use this example.

-config "./NAMEOFMOD_NZ_OPTIONS.ini"

Edit NAMEOFMOD to the title of choice, always keep the config files in the source port directory. Remember, every ID1 application should have its own .ini

If there is no custom config/ini with the application, then proceed with the step, the command line will request the source port to check for the custom .ini, if not found then the source port will create a new .ini under its directory.

Select the ZDL panel and ''Save .zdl'' to the selected directory, recommended to save in the extracted ZDL folder to keep the files organized. This will save the entire profile.

To load up a custom ID Tech application profile, select the ZDL panel and ''Load .zdl'' and find the saved profile created.

Hope this helps and any questions you may have please post a comment.

Print this item