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Latest Threads
BRUTAL HEXEN RPG (ZDL Edi...
Forum: Gameplay Mods
Last Post: ZDL_800
07-24-2021, 01:18 AM
» Replies: 65
» Views: 18,994
BRUTAL HERETIC RPG (ZDL E...
Forum: Gameplay Mods
Last Post: ZDL_800
07-24-2021, 01:03 AM
» Replies: 16
» Views: 4,652
ALIENS ACM 2121 (ZDL Edit...
Forum: TCs, Full Games, and Other Projects
Last Post: ZDL_800
05-15-2021, 05:54 PM
» Replies: 7
» Views: 2,250
ANCIENT ALIENS OST (ZDL E...
Forum: Graphic & Audio Patches
Last Post: ZDL_800
05-15-2021, 05:31 PM
» Replies: 0
» Views: 343
Call of Duty World at War...
Forum: TCs, Full Games, and Other Projects
Last Post: ZDL_800
03-30-2021, 03:55 PM
» Replies: 0
» Views: 554
How to create ID1 Tech En...
Forum: Tutorials
Last Post: ZDL_800
03-30-2021, 01:30 PM
» Replies: 0
» Views: 402
ID1 Tech Engine - Visual ...
Forum: Assets
Last Post: ZDL_800
03-30-2021, 01:14 PM
» Replies: 0
» Views: 389
ID1 Tech Engine - Editing...
Forum: Tutorials
Last Post: ZDL_800
03-30-2021, 12:47 PM
» Replies: 0
» Views: 362
ZDL Mapping Development
Forum: Mapping
Last Post: ZDL_800
03-30-2021, 12:29 PM
» Replies: 0
» Views: 380
How to create ID1 Tech En...
Forum: Tutorials
Last Post: ZDL_800
03-30-2021, 12:21 PM
» Replies: 0
» Views: 337

 
  ANCIENT ALIENS OST (ZDL Edition) V1
Posted by: ZDL_800 - 05-15-2021, 05:31 PM - Forum: Graphic & Audio Patches - No Replies

[Image: AoiUrw1.png]
[Image: el6mAp3.png]


It's...Aliens.


This is the Ancient Aliens OST which replaces the original music to White Bat's AlienWave tracks.


Latest Update May 15, 2021


[Image: p1uoQxk.png]

[Image: zSAuvL7.png]


Download and play for an amazing experience of Sci-Fi action. The recommended mod is Project Complexity. Leave feedback please! Good feedback = progress.

Credits...


Music:
ZDL - Implemented OST


DOWNLOAD

ANCIENT ALIENS OST - Ancient Aliens OST

If you like our work, please consider supporting us on Patreon.

[Image: PGhAEjU.png]

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  Call of Duty World at War - Zombies (ZDL Edition) v0.9
Posted by: ZDL_800 - 03-30-2021, 03:55 PM - Forum: TCs, Full Games, and Other Projects - No Replies

[Image: AoiUrw1.png]
[Image: 1DUkLQB.png]


Prepare for duty soldier...


This is the continuation of Intellect's Call of Duty World at War Zombies mod. Well, after been seemingly abandoned for a few years, we have continued the Call of Duty Zombies mod where Intellect has left off..


Latest Update Mar 30, 2021.


[Image: 9JlpsM9.png]

[Image: g0UDSeQ.png]

[Image: f4bS7Nx.png]

[Image: U0zyK9g.png]


Download and play for an amazing experience of zombie action horror. Leave feedback please! Good feedback = progress.

Credits...


Sprites:
Intellect - World at War Zombies
ZDL - Coop characters, Optimized Sprites

Sounds:
Intellect - World at War Zombies
Treyarch - Cinema sounds

Misc. Graphics:
Intellect - World at War Zombies
Treyarch - Sprites and textures

Code:
Intellect - World at War Zombies
ZDL - Fixed Coop player spawn, Updated COOP implementation, Optimized and error fixing


[Image: BonaPqP.png] Coop Online
At the current moment the mod works correctly in Coop Online mode, its highly recommended to add 'ResurrectUpdate' to the mod order.

[Image: rWvy7gB.png] VR Edition
Stand by. For more information regarding other VR Editions please head over to the ZDL Projects Patreon page.

[Image: l9GNPvr.png] Work In Progress
Upgrading maps, if you encounter any bugs please reply here.



DOWNLOAD

Call of Duty Zombies - CALL OF DUTY ZOMBIES v0.9

If you like our work, please consider supporting us on Patreon.

[Image: PGhAEjU.png]

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  How to create ID1 Tech Engine - Monsters
Posted by: ZDL_800 - 03-30-2021, 01:30 PM - Forum: Tutorials - No Replies

Here is the tutorial on how to create ID1 Tech Engine monsters, this will be updated in due course.

You require...

  •  WAD file ie DOOM/DOOM2.WAD 
          Available on Steam.com / GOG.com

  • Image Editor
         Paint.net / Photoshop (Links in the video tutorial)

  • Editor ie Slade3
         Here is the link to the Slade3 editor.
         SLADE - Downloads (mancubus.net)


Here is the tutorial video with getting started with monster creation.


Any questions or issues please post a comment and always have fun.

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  ID1 Tech Engine - Visual Language
Posted by: ZDL_800 - 03-30-2021, 01:14 PM - Forum: Assets - No Replies

Here is the tutorial on ID1 Tech Engine visual language, this will be updated in due course.

You require...

  •  WAD file ie DOOM/DOOM2.WAD 
          Available on Steam.com / GOG.com

  • Source port ie Chocolate or xzdoom ports
         Chocolate is a more traditional port and xzdoom is a more modern port (Links in the video tutorial)

  • Map Editor
         Here is the link to the Map editor.
         Builder 2.3 Editor - Downloads (drdteam.org)

  • Editor ie Slade3
         Here is the link to the Slade3 editor.
         SLADE - Downloads (mancubus.net)


Here is the tutorial video with getting started with ID1 Tech Engine visual language.


Any questions or issues please post a comment and always have fun.

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  ID1 Tech Engine - Editing Basics
Posted by: ZDL_800 - 03-30-2021, 12:47 PM - Forum: Tutorials - No Replies

Here is the tutorial on ID1 Tech Engine basics, this will be updated in due course.

You require...

  •  WAD file ie DOOM/DOOM2.WAD 
          Available on Steam.com / GOG.com

  • Source port ie Chocolate or xzdoom ports
         Chocolate is a more traditional port and xzdoom is a more modern port (Links in the video tutorial)

  • Map Editor
         Here is the link to the Map editor.
         Builder 2.3 Editor - Downloads (drdteam.org)

  • Editor ie Slade3
         Here is the link to the Slade3 editor.
         SLADE - Downloads (mancubus.net)


Here is the tutorial video with getting started with ID1 Tech Engine.


Any questions or issues please post a comment and always have fun.

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  ZDL Mapping Development
Posted by: ZDL_800 - 03-30-2021, 12:29 PM - Forum: Mapping - No Replies

This will be updated in due course regarding the Brutal Hexen MegaWAD updates.

  • Import custom bosses that hold keys
  • Import more custom objects in random hidden places
  • Implement coop weather effects
  • Upgrade the fog shader
  • Darken crypt areas for more use of the fire torch

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  How to create ID1 Tech Engine - Weapons
Posted by: ZDL_800 - 03-30-2021, 12:21 PM - Forum: Tutorials - No Replies

Here is the tutorial on how to create ID1 Tech Engine weapons, this will be updated in due course.

You require...

  •  WAD file ie DOOM/DOOM2.WAD 
          Available on Steam.com / GOG.com

  • Image Editor
         Paint.net / Photoshop (Links in the video tutorial)

  • Editor ie Slade3
         Here is the link to the Slade3 editor.
         SLADE - Downloads (mancubus.net)


Here is the tutorial video with getting started with weapon creation.



Any questions or issues please post a comment and always have fun.

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  How to create ID1 Tech Engine - Maps
Posted by: ZDL_800 - 03-20-2021, 06:58 AM - Forum: Tutorials - No Replies

Here is the tutorial on how to create ID1 Tech Engine maps, this will be updated in due course.

You require...

  •  WAD file ie DOOM/DOOM2.WAD 
          Available on Steam.com / GOG.com

  • Source port ie Chocolate or xzdoom ports
         Chocolate is a more traditional port and xzdoom is a more modern port (Links in the video tutorial)

  • Map Editor
         Here is the link to the Map editor.
         Builder 2.3 Editor - Downloads (drdteam.org)

  • Editor ie Slade3
         Here is the link to the Slade3 editor.
         SLADE - Downloads (mancubus.net)


Here is the tutorial video with getting started with DOOM editing.


Any questions or issues please post a comment and always have fun.

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  How to configure ID1 Tech Engine applications
Posted by: ZDL_800 - 03-06-2021, 09:07 AM - Forum: Technical Issues - No Replies

Here is the tutorial guide to configure ID Tech applications with ZDL.

Download ZDL which is a program to organize your mod order and save .zdl profiles.

https://www.dropbox.com/s/585dq7ns1ydfm6j/ZDL.zip?dl=0

Download the Source Port which is the modern ID Tech Engine

https://www.dropbox.com/s/c9eg5zlek6gbtgp/gzdoom-x64-g4.5pre-147-gc60e02633.7z?dl=0

After extracting both ZDL and the Source Port, open up ZDL and you will be presented with this panel.

( Don't worry we are going to add the entries in the menu )

[Image: NuIZmcN.png]



Now select the ''Settings'' tab in the top left side of the window.

[Image: 3gAoNwE.png]


First lets add the Source Port to ZDL, select the ''Add'' panel in the lower left side of the window. You can name the entry what ever you wish but you need to browse and locate the Source Port directory and add gzdoom.exe.

[Image: KBfuMRx.png]


Next you need to add the .WAD files to ZDL, select the ''Add'' panel in the lower right side of the window. You can name the entry what ever you wish but you need to browse and locate the directory for the .WAD file.

[Image: Nvn9MTA.png]


Now once you have added the Source Port and .WAD files go ahead and select the ''Main'' panel in the top left side of the window.

[Image: niZWIgb.png] 

The last stage is to add the .pk3 files to the mod order, select the ''Add'' panel in the lower left side of the screen. Please make sure to organize the mods in the correct order as most mods have a specific load type. You can move an individual mod up/down the list using the arrow tabs.

[Image: Dgv1PBU.png]

Now once you have the mod order in place, select the ZDL panel and ''Save .zdl'' to the selected directory, recommended to save in the extracted ZDL folder to keep the files organized. This will save the entire profile.

To load up a custom ID Tech application profile, select the ZDL panel and ''Load .zdl'' and find the saved profile created.

Hope this helps and any questions you may have please post a comment.

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  Kinnero's sprites edits, frankensprites
Posted by: kinnerokhn - 03-02-2021, 10:41 PM - Forum: Resources - Replies (1)

I'm here to post some resources which i edited (sorry for my bad english)


Some sort of Staff (Credits : Dbthanatos maybe, i grabbed sprite from mod named AEoD)
DP-12 Model rip (Credits : idk who made orginal model)
Berserk sprite (Credits : Midway, Zrrion the Insect)
Vanilla Medikit, Stimpack, Health Bonus remake (Credits : none)
https://imgur.com/a/Of06CwD

Soon will add more sprites

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