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Latest Threads |
BRUTAL HERETIC RPG (ZDL E...
Forum: Gameplay Mods
Last Post: Михаилoxync
8 hours ago
» Replies: 70
» Views: 114,294
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BRUTAL HEXEN RPG (ZDL Edi...
Forum: Gameplay Mods
Last Post: ZDL_800
07-08-2025, 02:35 PM
» Replies: 500
» Views: 518,861
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NZDOOM Engine 6.14
Forum: Software and Ports
Last Post: ZDL_800
09-18-2024, 11:07 PM
» Replies: 1
» Views: 1,086
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ALIEN ROMULUS (ZDL Editio...
Forum: TCs, Full Games, and Other Projects
Last Post: ZDL_800
08-23-2024, 11:28 PM
» Replies: 0
» Views: 2,829
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ZDL v5.4.0.0
Forum: Software and Ports
Last Post: ZDL_800
03-02-2024, 09:00 PM
» Replies: 0
» Views: 13,067
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Call of Duty World at War...
Forum: TCs, Full Games, and Other Projects
Last Post: ZDL_800
05-19-2023, 05:28 PM
» Replies: 7
» Views: 28,005
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Cyberpunk 2177 Zenith (ZD...
Forum: TCs, Full Games, and Other Projects
Last Post: ZDL_800
02-02-2022, 02:07 AM
» Replies: 0
» Views: 10,352
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BRUTAL HEXEN RPG - Starte...
Forum: Compendium
Last Post: ZDL_800
01-12-2022, 01:40 PM
» Replies: 0
» Views: 4,654
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HeXen Level Development
Forum: Levels
Last Post: ZDL_800
11-23-2021, 10:57 PM
» Replies: 2
» Views: 7,193
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ZDL Scripting Development...
Forum: Scripting
Last Post: ZDL_800
11-19-2021, 06:31 PM
» Replies: 1
» Views: 5,505
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ZDL Mapping Development |
Posted by: ZDL_800 - 03-30-2021, 12:29 PM - Forum: Mapping
- No Replies
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This will be updated in due course regarding the Brutal Hexen MegaWAD updates.
- Import custom bosses that hold keys
- Import more custom objects in random hidden places
- Implement coop weather effects
- Upgrade the fog shader
- Darken crypt areas for more use of the fire torch
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How to create ID1 Tech Engine - Weapons |
Posted by: ZDL_800 - 03-30-2021, 12:21 PM - Forum: Tutorials
- No Replies
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Here is the tutorial on how to create ID1 Tech Engine weapons, this will be updated in due course.
You require...
- WAD file ie DOOM/DOOM2.WAD
Available on Steam.com / GOG.com
Paint.net / Photoshop (Links in the video tutorial)
Here is the link to the Slade3 editor.
SLADE - Downloads (mancubus.net)
Here is the tutorial video with getting started with weapon creation.
Any questions or issues please post a comment and always have fun.
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How to create ID1 Tech Engine - Maps |
Posted by: ZDL_800 - 03-20-2021, 06:58 AM - Forum: Tutorials
- No Replies
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Here is the tutorial on how to create ID1 Tech Engine maps, this will be updated in due course.
You require...
- WAD file ie DOOM/DOOM2.WAD
Available on Steam.com / GOG.com
- Source port ie Chocolate or xzdoom ports
Chocolate is a more traditional port and xzdoom is a more modern port (Links in the video tutorial)
Here is the link to the Map editor.
Builder 2.3 Editor - Downloads (drdteam.org)
Here is the link to the Slade3 editor.
SLADE - Downloads (mancubus.net)
Here is the tutorial video with getting started with DOOM editing.
Any questions or issues please post a comment and always have fun.
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How to configure ID1 Tech Engine applications |
Posted by: ZDL_800 - 03-06-2021, 09:07 AM - Forum: Technical Issues
- No Replies
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Here is the tutorial guide to configure ID Tech applications with ZDL.
ZDL is a user friendly multi platform front-end framework to enhance gameplay features for ID1 Tech applications (Doom, Doom II, Heretic, Hexen etc) Easily setup Singleplayer, Multiplayer, Coop and VR profiles for quick access. From maps to mods to total conversions all can be added to ZDL.
The main elements to ZDL
- Engines
Supports multiple source ports, from vanilla to modern retro
- Mods
Can Import multiple mods and rearrange the load order
- WADS
Game data files from DOOM DOOM II etc
Now to ZDL, easily allocate engines, organize your content order and save .zdl profiles.
![[Image: B9605E512F629911DF4B84ADF3C18CE2A09A1408]](https://steamuserimages-a.akamaihd.net/ugc/2004715410127689205/B9605E512F629911DF4B84ADF3C18CE2A09A1408/)
Let's begin, now when you launch ZDL, you will be presented with this panel.
( Don't worry we are going to add the entries in the menu )
![[Image: 8C712C839E23DDC1D93F3D20752EF9FDF67BE937]](https://steamuserimages-a.akamaihd.net/ugc/2004715410127695410/8C712C839E23DDC1D93F3D20752EF9FDF67BE937/)
Now select the ''Settings'' tab in the top left side of the window.
![[Image: 1A2B5E92E7C5BEA8E8F2BE7B81D42C4BC014C035]](https://steamuserimages-a.akamaihd.net/ugc/2004715410127697491/1A2B5E92E7C5BEA8E8F2BE7B81D42C4BC014C035/)
First lets add the Source Port to ZDL, select the ''Add'' panel in the lower left side of the window. You can name the entry what ever you wish but you need to browse and locate the Source Port engine directory "ZDL\engine\edition" and add gzdoom.exe.
Now ZDL supports multiple engines and its best to keep all other source ports you may want to allocate into the 'ZDL\engine' directory to keep the data organized.
![[Image: 69C0EBC4AFC648DD596C615D71C1DCB835EFA088]](https://steamuserimages-a.akamaihd.net/ugc/2004715410127700076/69C0EBC4AFC648DD596C615D71C1DCB835EFA088//)
Next you need to add the .WAD files to ZDL, select the ''Add'' panel in the lower right side of the window. You can name the entry what ever you wish but you need to browse and locate the directory for the .WAD file.
Example
- DOOM
"Ultimate Doom\base\DOOM.WAD"
- DOOM II
"Doom 2\base\DOOM2.WAD"
- HERETIC
"Heretic Shadow of the Serpent Riders\base\HERETIC.WAD
- HEXEN
"Hexen\base\HEXEN.WAD
![[Image: ED9DD115D5B7F4EA56A89FF8114A158C4AC67849]](https://steamuserimages-a.akamaihd.net/ugc/2004715410127702127/ED9DD115D5B7F4EA56A89FF8114A158C4AC67849/)
Now once you have added the Source Port and .WAD files go ahead and select the ''Main'' panel in the top left side of the window.
![[Image: 04337D85B8DD85750920DE26822363C747E8FF4E]](https://steamuserimages-a.akamaihd.net/ugc/2004715410127703199/04337D85B8DD85750920DE26822363C747E8FF4E/)
The last stage is to import any mods ie .pk3 files to the mod order, select the ''Add'' panel in the lower left side of the window. Please make sure to organize the mods in the correct order as most mods have a specific load type. You can move an individual mod up/down the list using the arrow tabs.
![[Image: 58A9F4E3F4B11FE41A41C387091B273104AF8B1D]](https://steamuserimages-a.akamaihd.net/ugc/2004715410127704925/58A9F4E3F4B11FE41A41C387091B273104AF8B1D/)
Now once you have the mod order in place, make sure to check for any custom config/ini and paste into the source port directory, Extra Command Line Arguments use the allocated name or use this example.
-config "./NAMEOFMOD_NZ_OPTIONS.ini"
Edit NAMEOFMOD to the title of choice, always keep the config files in the source port directory. Remember, every ID1 application should have its own .ini
![[Image: F0CE2D7D0508910956BE0E9E8C01707595EB082E]](https://steamuserimages-a.akamaihd.net/ugc/2004715410127707555/F0CE2D7D0508910956BE0E9E8C01707595EB082E/)
If there is no custom config/ini with the application, then proceed with the step, the command line will request the source port to check for the custom .ini, if not found then the source port will create a new .ini under its directory.
Now select the WAD file associated with the chosen mods, ie if you added DOOM II mods, then select the named entry pointing to DOOM II.WAD
![[Image: 83B0CFC6FF81A3177969E1321CFB11CDBFCD197D]](https://steamuserimages-a.akamaihd.net/ugc/2004715410127708733/83B0CFC6FF81A3177969E1321CFB11CDBFCD197D/)
Select the ZDL panel from the lower side of the window and ''Save .zdl'' to the selected directory, recommended to save in the 'ZDL\zdl profiles' folder to keep the files organized. This will save the entire profile.
The path to the directory
"ZDL\zdl profiles"
![[Image: A44C5F836D97917E573AA8F31E7A64216F943C18]](https://steamuserimages-a.akamaihd.net/ugc/2004715410127709909/A44C5F836D97917E573AA8F31E7A64216F943C18/)
To load up a custom ID Tech application profile, select the ZDL panel and ''Load .zdl'' and find the saved profile created.
When you are ready, select Launch from the lower right side of the window to start.
![[Image: B439E88926CBD1268AA7DA99576E761E422F045D]](https://steamuserimages-a.akamaihd.net/ugc/2004715410127711235/B439E88926CBD1268AA7DA99576E761E422F045D/)
Hope this helps and any questions you may have please post a comment.
DOWNLOAD
ZDL - ZDL v5.4
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Kinnero's sprites edits, frankensprites |
Posted by: kinnerokhn - 03-02-2021, 10:41 PM - Forum: Resources
- Replies (1)
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I'm here to post some resources which i edited (sorry for my bad english)
Some sort of Staff (Credits : Dbthanatos maybe, i grabbed sprite from mod named AEoD)
DP-12 Model rip (Credits : idk who made orginal model)
Berserk sprite (Credits : Midway, Zrrion the Insect)
Vanilla Medikit, Stimpack, Health Bonus remake (Credits : none)
https://imgur.com/a/Of06CwD
Soon will add more sprites
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ZDL Scripting Development - Weapons |
Posted by: ZDL_800 - 02-23-2021, 07:03 PM - Forum: Scripting
- Replies (1)
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This will be updated with the recent Hexen v5.0 Mage Sapphire Wand which now has multiple input combinations.
Includes a damage shield, AOE Damage, Stat accuracy with projectiles and the XP Special Attack which levels up as you progress.
Its taken quite a while for the new weapons to be a reality, two new Mage weapons in development right now for the update.
Thanks for reading.
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Troubleshoot ID1 Tech Engine |
Posted by: ZDL_800 - 02-23-2021, 02:52 AM - Forum: Technical Issues
- No Replies
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Under construction.
Thread will be updated in time regarding a step by step troubleshoot method if you are experiencing any issues with ID1 Tech Engine ports or mods.
Anything regarding Single Player, Death Match and Coop online will be included.
Thanks for reading.
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HeXen Level Development |
Posted by: ZDL_800 - 02-23-2021, 02:47 AM - Forum: Levels
- Replies (2)
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Under Construction.
Will be updated in time when Brutal Hexen v5.0 is released which will be available here on the NZDoom forum.
We already started on the enemy placements but still need to work any many other factors before we can resume.
Stay tuned in for more news.
Thanks for reading.
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Rules for the NZDoom forum |
Posted by: ZDL_800 - 02-23-2021, 02:15 AM - Forum: Official NZDOOM Community Rules
- No Replies
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The Good.
Here at NZDoom everybody is welcome and we are eternally grateful to have you over at the forum.
- You can create threads to introduce yourself.
- Learn the basics of ID1 Tech Engine.
- How to install mods and TC games.
- How to use ZDL to organize mods and setup profiles with SinglePlayer, DeathMatch and COOP Online.
- VR tutorials and development.
- Upload your creativity and share with the world community.
- Share great knowledge regarding scripting, design, builds and everything ID1 Tech Engine related.
- You can use Paypal or Patreon to present a platform for supporting the works in this current world situation.
- Anything you require assistance with please just ask and we will help as much as possible.
The Ugly.
We need to keep the forums friendly, so, occasionally, topic content will be moderated. In severe cases, we may need a word with you. We do not unjustifiably ban accounts. It should really go without saying, but the following are likely candidates for moderation or intervention
- Do not post email addresses, ask others to post their email or solicit contacting people off of the forums.
- Do not post or ask for login information, even test IDs and test passwords.
- Do not post simply to request feedback on your site.
- Do not post another person’s private information (job, gender, living situation, location, etc).
- Do not harass or abuse people. Do not go to their websites, do not pick out their home addresses, phone numbers, Twitter ID, Skype ID, Facebook, any social media accounts or ways to contact them and use it to ask for support. Only use contact methods explicitly given.
- Do not abuse the ‘Report this topic’ system.
- Do not post spam and affiliate links, offensive posts, posts without content, or flames.
- Do not post an entire thread in all caps.
- Do not ask for help regarding pirated software, please always support the developers.
- Avoid asking questions that are more about opinion, or other “discussion topics”, that may lead to pointless wars and/or attract spam replies.
- Do not abuse the @<name>
- Do not seek legal advice on the forums: We are not lawyers, and if we were we would then open our selves to liabilities.
- Do not threaten lawsuits or any other legal action on the forums.
Thankyou for reading and hope to see you soon!
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ALIENS ACM 2179 (ZDL Edition) v3.0 |
Posted by: ZDL_800 - 02-22-2021, 09:52 PM - Forum: TCs, Full Games, and Other Projects
- Replies (7)
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Listen Up Marine...
We have an update on Aliens ACM, after permission was granted from the Badass Deimos Anomaly, we started work on the coop optimizations and weather systems fix. This is the ZDL Edition of LV-426 colony map and chapter.
Latest Update July 16, 2024.
![[Image: 64ZjBhh.png]](https://i.imgur.com/64ZjBhh.png)
![[Image: 1rFT5K2.png]](https://i.imgur.com/1rFT5K2.png)
Download and play for an amazing experience of sci-fi horror. Leave feedback please! Good feedback = progress.
Credits...
Sprites:
Deimos Anomaly - Aliens ACM
Symc - Display screens, Main Airduct
Jdredalert - Pulse Rifle
ZDL - Pulse Rifle Muzzle-Flash, Weather System, Xeno gore, Optimized Sprites
Sounds:
Deimos Anomaly - Aliens ACM
21st Century Fox - Cinema sounds
Misc. Graphics:
Deimos Anomaly - Aliens ACM
Pepedrago - Pulse Rifle Framework
21st Century Fox - Sprites and textures
Code:
Deimos Anomaly - Aliens ACM
Symc - Coop weather system, updated visual display screens, CTD fixes
ZDL - Motion Tracker, Updated COOP implementation, Optimized and error fixing
Coop Online
At the current moment the mod works correctly in Coop Online mode, its highly recommended to add 'ResurrectUpdate' to the mod order.
VR Edition
Stand by. For more information regarding other VR Editions please head over to the ZDL Projects Patreon page.
Work In Progress
Should be ready to go, if you encounter any bugs please reply here.
DOWNLOAD
ZDL - ZDL v5.4
ALIENS ACM 2121 - ACM 2179 v3.0
If you like our work, please consider supporting us on Patreon.
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