Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
BRUTAL HEXEN RPG (ZDL Edition) v8.0
Greetings and hope you are good, thanks for the detailed reply much appreciated.

That's great that you are enjoying some Brutal Hexen, much work has gone into the project indeed, also really wanted to get the next major update done before Dark Ages but time just goes fast and I still need to draw up 140+ new sprites for the Ancient Imp etc Really pissed off with myself, I had some major delays on the new weapon framework for the Mage, the scripts in Hexen are so strange its unreal, I fixed the issues but again, too late.

Glad that you like the new Cleric Mace of Contrition that's great, don't forget all players first weapons have special attacks which upgrade as you level up, you stated that you edited the level for the Wraithverge to 16, thats bad as level 16 without spoilers is a major upgrade set to all players so this can cause major issues in coop and may cause weird issues in singleplayer, I would highly recommend reverting your edits back its all allocated in ACS.

Brutal Hexen is designed with the MegaWAD which combines Hexen and Deathkings into one campaign, plus the MegaWAD fixes all the issues example getting stuck in boss rooms etc which is an OG Hexen issue and has nothing to do with Brutal Hexen it can occur with any mod.

Regarding the Serpent Staff, yes indeed that's the only weapon I wasn't happy with, I have fixed the issues now for the new update, on v7.5 Primary fire costs no mana but close proximity will life steal with high mana cost, the new update primary fire will consume mana and life steal on close proximity. The new update for the secondary fire will have a charge up before firing the projectile at more mana cost and will remove life steal.

Yes indeed I have already reduced mana for the Firestorm, its a great weapon to cause havoc. At the time I thought well the Serpent Staff primary costs no mana unless close proximity so make the rest of the weapons cost more, this is fixed and balanced for the next main update.

You would like the Wraithverge to use all 3 mana types? If I implement this players might be pissed off as that seems really expensive, it already uses 2 mana types. I like the idea, maybe have the secondary fire use all 3 mana types?

Thanks for the kind words, so basically the weapons are now balanced already, just so much work expanding on the bestiarium. Also I fixed the HUD so its now fully scalable! I will upload some screenshots here and show you the sprites of the Ancient Imp!

Don't apologize for writing a reply I read all comments and I reply to all comments, thanks for the detailed feedback, I sent you a DM on how you could maybe help us with the update?

Thanks for visiting NZDOOM.
Reply


Messages In This Thread
BRUTAL HEXEN RPG (ZDL Edition) v8.0 - by ZDL_800 - 02-22-2021, 07:35 PM
RE: BRUTAL HEXEN RPG (ZDL Edition) v7.2 - by sdaa - 08-12-2021, 03:21 PM
RE: BRUTAL HEXEN RPG (ZDL Edition) v7.2 - by Aea - 09-01-2021, 05:21 AM
RE: BRUTAL HEXEN RPG (ZDL Edition) v7.2 - by GF2 - 10-19-2021, 09:05 PM
Looks amazing - by Lumberzach69 - 03-26-2022, 01:05 AM
RE: BRUTAL HEXEN RPG (ZDL Edition) v7.5 - by lilo - 09-02-2022, 04:29 PM
RE: BRUTAL HEXEN RPG (ZDL Edition) v7.5 - by steo - 09-25-2022, 05:31 PM
RE: BRUTAL HEXEN RPG (ZDL Edition) v7.5 - by Jxde - 04-29-2023, 01:03 AM
RE: BRUTAL HEXEN RPG (ZDL Edition) v7.5 - by BAM - 11-01-2023, 02:07 PM
RE: BRUTAL HEXEN RPG (ZDL Edition) v7.5 - by Saji - 03-04-2025, 08:21 PM
RE: BRUTAL HEXEN RPG (ZDL Edition) v7.5 - by ZDL_800 - 04-15-2025, 01:14 PM
RE: BRUTAL HEXEN RPG (ZDL Edition) v7.5 - by lilo - 07-13-2025, 08:48 PM
RE: BRUTAL HEXEN RPG (ZDL Edition) v7.5 - by j4X - 07-27-2025, 06:32 AM

Forum Jump: