Thanks for the reply Vokar.
Yes, you are right, I apologize for my incorrect terms, it is a matter of exploration and curiosity. I did not write this to insult your intelligence, by any means, quite the opposite but I was wrong to write the terms. I spent some hours trying to figure out how to bypass the SDK or some sort of custom SDK for controllers only.
You see when you boot up the VR SDK it will allocate the headset regardless if you have it setup apparently, this results in the forced cursor bugging out because the cursor is tied to head movement from the HMD.
So I have a theory which you could test out, apparently from reading up online, you can purchase two Steam Controller dongles (Steam Gamepad with built-in trackpad) and flash the dongles with a custom SDK which would only input/output the VR controllers. Then you could install something like Joytokey to remap cursor input to the VR analogue/trackpad axis depending on which VR controller you own. I believe this would work.
Hope this helps.
Yes, you are right, I apologize for my incorrect terms, it is a matter of exploration and curiosity. I did not write this to insult your intelligence, by any means, quite the opposite but I was wrong to write the terms. I spent some hours trying to figure out how to bypass the SDK or some sort of custom SDK for controllers only.
You see when you boot up the VR SDK it will allocate the headset regardless if you have it setup apparently, this results in the forced cursor bugging out because the cursor is tied to head movement from the HMD.
So I have a theory which you could test out, apparently from reading up online, you can purchase two Steam Controller dongles (Steam Gamepad with built-in trackpad) and flash the dongles with a custom SDK which would only input/output the VR controllers. Then you could install something like Joytokey to remap cursor input to the VR analogue/trackpad axis depending on which VR controller you own. I believe this would work.
Hope this helps.

